This contains the source code documentation of the class DialogicBackgroundTransition
.
DialogicBackgroundTransition
Inherits: Node
Properties
Name | Type | Default |
---|---|---|
this_folder | String | get_base_dir() |
prev_scene | Node | |
prev_texture | ViewportTexture | |
next_scene | Node | |
next_texture | ViewportTexture | |
time | float | |
bg_holder | DialogicNode_BackgroundHolder |
Methods
Returns | Method |
---|---|
ShaderMaterial | set_shader ( path_to_shader : String = path_join(...) ) |
PropertyTweener | tween_shader_progress ( _progress_parameter : String = "progress" ) |
Signals
signal transition_finished ( )
No description available.
Property Descriptions
var this_folder = get_base_dir()
Helper
Set before _fade() is called, will be the root node of the previous bg scene.
Set before _fade() is called, will be the viewport texture of the previous bg scene.
Set before _fade() is called, will be the root node of the upcoming bg scene.
Set before _fade() is called, will be the viewport texture of the upcoming bg scene.
Set before _fade() is called, will be the requested time for the fade
Set before _fade() is called, will be the background holder (TextureRect)
Method Descriptions
func set_shader ( path_to_shader
: String = path_join(...)
) ⇒ ShaderMaterial
No description available.
func tween_shader_progress ( _progress_parameter
: String = "progress"
) ⇒ PropertyTweener
No description available.