This contains the source code documentation of the class DialogicBackgroundTransition.
DialogicBackgroundTransition
Inherits: Node
Properties
| Name | Type | Default |
|---|---|---|
| this_folder | String | get_base_dir() |
| prev_scene | Node | |
| prev_texture | ViewportTexture | |
| next_scene | Node | |
| next_texture | ViewportTexture | |
| time | float | |
| bg_holder | DialogicNode_BackgroundHolder |
Methods
| Returns | Method |
|---|---|
| ShaderMaterial | set_shader ( path_to_shader: String = path_join(...) ) |
| PropertyTweener | tween_shader_progress ( _progress_parameter: String = "progress" ) |
Signals
signal transition_finished ( )
No description available.
Property Descriptions
var this_folder = get_base_dir()
Helper
Set before _fade() is called, will be the root node of the previous bg scene.
Set before _fade() is called, will be the viewport texture of the previous bg scene.
Set before _fade() is called, will be the root node of the upcoming bg scene.
Set before _fade() is called, will be the viewport texture of the upcoming bg scene.
Set before _fade() is called, will be the requested time for the fade
Set before _fade() is called, will be the background holder (TextureRect)
Method Descriptions
func set_shader ( path_to_shader: String = path_join(...) ) ⇒ ShaderMaterial
No description available.
func tween_shader_progress ( _progress_parameter: String = "progress" ) ⇒ PropertyTweener
No description available.