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DialogicBackgroundTransition

This contains the source code documentation of the class DialogicBackgroundTransition.

DialogicBackgroundTransition

Inherits: Node

Properties


Methods

ReturnsMethod
ShaderMaterialset_shader ( path_to_shader: String = path_join(...) )
PropertyTweenertween_shader_progress ( _progress_parameter: String = "progress" )

Signals

signal transition_finished ( )

No description available.


Property Descriptions

var this_folder = get_base_dir()

Helper


var prev_scene

Set before _fade() is called, will be the root node of the previous bg scene.


var prev_texture

Set before _fade() is called, will be the viewport texture of the previous bg scene.


var next_scene

Set before _fade() is called, will be the root node of the upcoming bg scene.


var next_texture

Set before _fade() is called, will be the viewport texture of the upcoming bg scene.


var time

Set before _fade() is called, will be the requested time for the fade


var bg_holder

Set before _fade() is called, will be the background holder (TextureRect)


Method Descriptions

func set_shader ( path_to_shader: String = path_join(...) ) ⇒ ShaderMaterial

No description available.


func tween_shader_progress ( _progress_parameter: String = "progress" ) ⇒ PropertyTweener

No description available.