This contains the source code documentation of the class subsystem_Animation.
subsystem_Animation
Inherits: DialogicSubsystem
Subsystem that allows entering and leaving an animation state.
Properties
| Name | Type | Default |
|---|---|---|
| prev_state | int | 0 |
Methods
| Returns | Method |
|---|---|
| void | clear_game_state ( _clear_flag: int = 0 ) |
| bool | is_animating ( ) |
| void | start_animating ( ) |
| void | animation_finished ( _arg: String = "" ) |
| void | stop_animation ( ) |
Signals
No description available.
signal animation_interrupted ( )
No description available.
Property Descriptions
No description available.
Method Descriptions
func clear_game_state ( _clear_flag: int = 0 ) ⇒ void
No description available.
No description available.
func start_animating ( ) ⇒ void
No description available.
func animation_finished ( _arg: String = "" ) ⇒ void
No description available.
func stop_animation ( ) ⇒ void
No description available.