This contains the source code documentation of the class subsystem_Jump
.
subsystem_Jump
Inherits: DialogicSubsystem
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Methods
Returns | Method |
---|---|
void | clear_game_state ( _clear_flag : int = 0 ) |
void | load_game_state ( _load_flag : int = 0 ) |
void | jump_to_label ( label : String ) |
void | push_to_jump_stack ( ) |
void | resume_from_last_jump ( ) |
bool | is_jump_stack_empty ( ) |
String | get_last_label_identifier ( ) |
String | get_last_label_name ( ) |
Signals
signal switched_timeline ( info
: Dictionary )
No description available.
signal jumped_to_label ( info
: Dictionary )
No description available.
signal returned_from_jump ( info
: Dictionary )
No description available.
signal passed_label ( info
: Dictionary )
No description available.
Method Descriptions
func clear_game_state ( _clear_flag
: int = 0
) ⇒ void
No description available.
func load_game_state ( _load_flag
: int = 0
) ⇒ void
No description available.
func jump_to_label ( label
: String ) ⇒ void
No description available.
func push_to_jump_stack ( ) ⇒ void
No description available.
func resume_from_last_jump ( ) ⇒ void
No description available.
func is_jump_stack_empty ( ) ⇒ bool
No description available.
func get_last_label_identifier ( ) ⇒ String
Returns the identifier name of the last passed label
func get_last_label_name ( ) ⇒ String
Returns the display name of the last passed label (translated if translation are enabled)