Jump

This contains the source code documentation of the class subsystem_Jump.

subsystem_Jump

Inherits: DialogicSubsystem

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Methods

ReturnsMethod
voidclear_game_state ( _clear_flag: int = 0 )
voidload_game_state ( _load_flag: int = 0 )
voidjump_to_label ( label: String )
voidpush_to_jump_stack ( )
voidresume_from_last_jump ( )
boolis_jump_stack_empty ( )
Stringget_last_label_identifier ( )
Stringget_last_label_name ( )

Signals

signal switched_timeline ( info: Dictionary )

No description available.


signal jumped_to_label ( info: Dictionary )

No description available.


signal returned_from_jump ( info: Dictionary )

No description available.


signal passed_label ( info: Dictionary )

No description available.


Method Descriptions

func clear_game_state ( _clear_flag: int = 0 ) ⇒ void

No description available.


func load_game_state ( _load_flag: int = 0 ) ⇒ void

No description available.


func jump_to_label ( label: String ) ⇒ void

No description available.


func push_to_jump_stack ( ) ⇒ void

No description available.


func resume_from_last_jump ( ) ⇒ void

No description available.


func is_jump_stack_empty ( ) ⇒ bool

No description available.


func get_last_label_identifier ( ) ⇒ String

Returns the identifier name of the last passed label


func get_last_label_name ( ) ⇒ String

Returns the display name of the last passed label (translated if translation are enabled)