Settings

This contains the source code documentation of the class subsystem_Settings.

subsystem_Settings

Inherits: DialogicSubsystem

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Properties

NameTypeDefault
settingsDictionary

Methods

ReturnsMethod
voidclear_game_state ( clear_flag: int = 0 )
voidconnect_to_change ( setting: StringName, callable: Callable )
Variantget_setting ( property: StringName, default: Variant )
boolhas_setting ( property: StringName )
voidreset_all ( )
voidreset_setting ( property: StringName )

Property Descriptions

var settings =

No description available.


Method Descriptions

func clear_game_state ( clear_flag: int = 0 ) ⇒ void

Built-in, called by DialogicGameHandler.


func connect_to_change ( setting: StringName, callable: Callable ) ⇒ void

No description available.


func get_setting ( property: StringName, default: Variant ) ⇒ Variant

No description available.


func has_setting ( property: StringName ) ⇒ bool

No description available.


func reset_all ( ) ⇒ void

No description available.


func reset_setting ( property: StringName ) ⇒ void

No description available.