This contains the source code documentation of the class DialogicNode_TextBubble
.
DialogicNode_TextBubble
Inherits: Control
Properties
Name | Type | Default |
---|---|---|
base_direction | Vector2 | |
base_position | Vector2 | Vector2(0, 0) |
bubble_rect | Rect2 | Rect2(0, 0, 2, 2) |
character | DialogicCharacter | null |
max_width | int | 300 |
padding | Vector2 | Vector2(0, 0) |
safe_zone | float | 50.0 |
speaker_node | Node | null |
Methods
Returns | Method |
---|---|
void | close ( ) |
Control | get_bubble ( ) |
Container | get_choice_container ( ) |
DialogicNode_DialogText | get_dialog_text ( ) |
DialogicNode_NameLabel | get_name_label ( ) |
PanelContainer | get_name_label_panel ( ) |
Line2D | get_tail ( ) |
void | open ( ) |
Property Descriptions
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var base_position = Vector2(0, 0)
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var bubble_rect = Rect2(0, 0, 2, 2)
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Method Descriptions
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func get_choice_container ( ) ⇒ Container
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func get_dialog_text ( ) ⇒ DialogicNode_DialogText
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func get_name_label ( ) ⇒ DialogicNode_NameLabel
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func get_name_label_panel ( ) ⇒ PanelContainer
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