This contains the source code documentation of the class DialogicNode_TextInput.
DialogicNode_TextInput
Inherits: Control
Node that will show when a text input field is reached. Should be connected to a (probably contained) label, a line edit and a button to work.
Properties
| Name | Type | Default |
|---|---|---|
| input_line_edit | NodePath | |
| text_label | NodePath | |
| confirmation_button | NodePath |
Methods
| Returns | Method |
|---|---|
| void | set_text ( text: String ) |
| void | set_placeholder ( placeholder: String ) |
| void | set_default ( default: String ) |
| void | set_allow_empty ( boolean: bool ) |
Property Descriptions
The LineEdit to use.
The Label to use.
The Button to use.
Method Descriptions
func set_text ( text: String ) ⇒ void
No description available.
func set_placeholder ( placeholder: String ) ⇒ void
No description available.
func set_default ( default: String ) ⇒ void
No description available.
func set_allow_empty ( boolean: bool ) ⇒ void
No description available.