DialogicNode_TextInput

This contains the source code documentation of the class DialogicNode_TextInput.

DialogicNode_TextInput

Inherits: Control

Node that will show when a text input field is reached. Should be connected to a (probably contained) label, a line edit and a button to work.

Properties


Methods

ReturnsMethod
voidset_allow_empty ( boolean: bool )
voidset_default ( default: String )
voidset_placeholder ( placeholder: String )
voidset_text ( text: String )

Property Descriptions

var confirmation_button

The Button to use.


var input_line_edit

The LineEdit to use.


var text_label

The Label to use.


Method Descriptions

func set_allow_empty ( boolean: bool ) ⇒ void

No description available.


func set_default ( default: String ) ⇒ void

No description available.


func set_placeholder ( placeholder: String ) ⇒ void

No description available.


func set_text ( text: String ) ⇒ void

No description available.