This contains the source code documentation of the class DialogicNode_TextInput
.
DialogicNode_TextInput
Inherits: Control
Node that will show when a text input field is reached. Should be connected to a (probably contained) label, a line edit and a button to work.
Properties
Name | Type | Default |
---|---|---|
input_line_edit | NodePath | |
text_label | NodePath | |
confirmation_button | NodePath |
Methods
Returns | Method |
---|---|
void | set_text ( text : String ) |
void | set_placeholder ( placeholder : String ) |
void | set_default ( default : String ) |
void | set_allow_empty ( boolean : bool ) |
Property Descriptions
The LineEdit to use.
The Label to use.
The Button to use.
Method Descriptions
func set_text ( text
: String ) ⇒ void
No description available.
func set_placeholder ( placeholder
: String ) ⇒ void
No description available.
func set_default ( default
: String ) ⇒ void
No description available.
func set_allow_empty ( boolean
: bool ) ⇒ void
No description available.