DialogicTextEvent

This contains the source code documentation of the class DialogicTextEvent.

DialogicTextEvent

Inherits: DialogicEvent

Settings

Properties


Methods


Constants

const REVEALING = 0

No description available.


const IDLE = 1

No description available.


const DONE = 2

No description available.


Signals

signal advance ( )

No description available.


Property Descriptions

var character = null

If this is not null, the given character (as a resource) will be associated with this event. The DialogicNode_NameLabel will show the characters display_name. If a typing sound is setup, it will play.


var character_identifier

Used to set the character resource from the unique name identifier and vice versa


var completion_text_character_getter_regex =

No description available.


var completion_text_effects =

No description available.


var portrait = ""

If a character is set, this setting can change the portrait of that character.


var regex =

No description available.


var split_regex =

No description available.


var state = 1

No description available.


var text = ""

This is the content of the text event. It is supposed to be displayed by a DialogicNode_DialogText node. That means you can use bbcode, but also some custom commands.


var text_effect_color = Color(0.537255, 0.509804, 0.462745, 1)

No description available.


var text_effects = ""

No description available.


var text_effects_regex =

No description available.


var text_random_word_regex =

No description available.


Method Descriptions

func build_event_editor ( ) ⇒ void

No description available.


func do_any_characters_exist ( ) ⇒ bool

No description available.


func end_text_event ( ) ⇒ void

No description available.


func from_text ( string: String ) ⇒ void

No description available.


func get_character_suggestions ( search_text: String ) ⇒ Dictionary

No description available.


func get_portrait_suggestions ( search_text: String ) ⇒ Dictionary

No description available.


func get_shortcode_parameters ( ) ⇒ Dictionary

No description available.


func has_no_portraits ( ) ⇒ bool

No description available.


func is_string_full_event ( string: String ) ⇒ bool

No description available.


func is_valid_event ( string: String ) ⇒ bool

No description available.


func load_text_effects ( ) ⇒ void

No description available.


func suggest_bbcode ( text: CodeEdit ) ⇒ void

No description available.


func to_text ( ) ⇒ String

No description available.